Spirit Games, Boardgames, CCG, RPG,  Figures

ARTICLES LOG IN
BEER & PRETZELS JOIN OUR SITE
EVENTS/CLASSIFIED VIEW A WISH LIST
HISTORY/SPIRIT RACING CART EMPTY
 
Games   War Game Rules   Figures Catalogue   Secondhand Items   Books   RPG   CCG-CMG-LCG   Accessories   Magazines  

Playing Time   Alphanumeric   Game Type   Manufacturer   No. Players   Designer   Reduced Items   Age  

List Games by
Game Type

Abstract
Adventure
Area Control
Backgammon
Betting
Bidding
Bluffing Games
Card Drafting
Card Games
Card Sleeves
Checkers/Draughts
Chess
Chinese Chess
Co-operative Games
Compendium
Cribbage
Deck Building
Deduction
Dexterity
Dice Games
Dominoes
Dungeon Crawl
Economic
Educational Games
Environmental
Exploration
Family Games
Fantasy
Garden Games and Toys
Go
Hand Management
Hidden Roles
Horror
Humour
Jigsaw Puzzle
Kids Games
Kits
Mah Jong
Mancala
Memory Games
Murder Mystery
Negotiation
Network Building
Party Games
Pattern Recognition
Pick up and deliver
Pirate Games
Playing Cards
Poker
Politics
Press Your Luck
Programmed Actions
Puzzle Games
Puzzles
Race Games
Real-time
Resource Management
Roulette
Semi-Cooperative
Set Collecting
Shogi
Simultaneous Action
Space/Sci-fi
Sports Games
Storytelling Games
Strategy Games
Tactical Miniatures Game
Take That!
Tile laying Games
Trading
Trains
Travel
Trick Taking
Trivia
Variable Powers
Wargame
Word Games
Worker Placement

Spirit Games (Est. 1984) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 20 years sells The Campaign for Vicksburg 1863 AD

The Campaign for Vicksburg 1863 AD

£27.00

In Stock
Login or Join to create/use a wish list

Was £34.99, Now £27.00
Many people have looked over the chapter list for Twenty Decisive Battles and challenged some of the “selections.” How could they choose Vicksburg as the single most important campaign of the American Civil War over the larger, better known Gettysburg, or the final round-up that lead to Appomattox? But remember, the book's focus is on DECISIVE battles... on key actions which made all the difference to the final outcome, even if years away from the end.

By that standard, Vicksburg is an easy choice... as the words of both presidents indicate. Vicksburg was the key. Holding it meant "holding the South together," with access to all the western men, food, horses, supplies... and Mexican ports. Holding it also meant the Mississippi River could not be freely used by the North, for transporting troops and supplies, not by Midwestern farmers, for shipping exported goods (a problem both economic and political).

Can you, as the Federal forces, match U.S. Grant's finest campaign? He crossed a major river, marched without supply lines winning five battles, sacked a state capital, and then captured one of the best-defended spots on earth. Can you commanding the theatre forces for the Confederacy gather your scattered troops and create a force strong enough to punish Grant for his audacity? Can you make it appear that Pemberton and Johnston are fighting for the same side?

You decide, in this great new game from veteran designer Paul Rohrbaugh. The sweep and scope of the campaign are included from Grant's crossing at Bruinsburg to the finale (or not), interesting side stories are included, like Grierson's Raid, the CSS Arkansas, and "that devil Forrest" and his part – or not – in the grand campaign. Can you put "the Key" in your pocket, or deny it to the enemy?

Contents:

  • 140 cull-colour playing pieces
  • Mounted full-colour map
  • 12 pages of full-colour rules
  • 1 full-colour cardstock player aid

Reviews Review Game There is no review for this game at the moment why not be the first to review it (you never know you might win a prize)?

The Campaign for Vicksburg 1863 AD by Board Game Geek Link for more Reviews


Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.


Related Tags
Alphanumeric
T
C
Game Type
Wargame
Manufacturer
Turning Point Simulations
Reduced Items
Sale
Manufacturer's Code
COATPS-16

Spirit Games (Est. 1984, Lefglow Ltd) - Supplying role playing games (RPG), wargames rules, miniatures and scenery, new and traditional board and card games for the last 40 years

©Spirit Games

Contact Us   Policies   Postage and Package   Privacy   Links   Cookies   Site Map